How can we help the devs make money?

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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spootieho
Commodore
Posts: 111

Re: How can we help the devs make money?

Post#41 » Thu May 17, 2018 11:26 am

IMO, crystals need to be devalued. This will help lower level people upgrade faster, and make crystals worth buying for higher levels.

I think the pricing of crystals had lower levels in mind, so a crystal would do a lot more at that point.

IMO, right now, the prices on everything is a joke. I'm priced out of helping support the devs.


Plagueis
Grand Admiral
Posts: 1246

Re: How can we help the devs make money?

Post#42 » Fri May 18, 2018 12:52 am

Noahjedi77 wrote:
Plagueis wrote:100 crystals for 12 hours of “special” defensive armory buffs to help players guard their CB while chasing a deka upgrade and still being able to sleep/live.

Potential Options:

#1 Contraband safehouse cannot be looted unless the attacker earns a 3 star victory

#2 Increase turret heat sink damage by 50%

#3 Reduce guard reserve spawning times by 8 seconds

#4 Squad center capacity is doubled. That number is reduced to the first 40 UC of troops in your squad center when used on offense. The remaining 40 UC cannot be used in a following attack and the used 40 UC must be replenished for the squad center to be used again on offense.

#5 Your base can only have its contraband looted by players at least four HQ levels below yours.

#6 Your contraband safehouse “swaps” its appearance with another building in your base of equal size. (love this one).

#7 Your cantina has unlimited unit capacity. (I would begin training 600k CB worth of twileks). When this equipment expires, your contraband is refunded to the contraband safehouse and your cantinas unit capacity returns to normal.
i dont have game with me to check, but doesnt 100 crystals by 24 or 12 hour protection time?


It does buy 24 hours of protection but there is a cool down on that protection. I’m implying that these options would always be available for those crystal amounts and sometimes, like in conflicts, you still want to be attacked to stay on the leaderboard. I feel like these ideas would allow a player to actually play the game either actively or passively and keep their contraband without excluding themselves from conflicts.


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Richaldo
Admiral
Posts: 546

Re: How can we help the devs make money?

Post#43 » Fri May 18, 2018 2:44 am

Please help struggling Disney... Star Wars Commander you are our only hope...

https://www.statista.com/statistics/273 ... y-company/

Still waiting for my notifications to be fixed after 4 weeks.............. Jog on.
Richaldo. Leader of SITh
137000 Medals... Maxed out madman ...


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Spirit
Commodore
Posts: 103

Re: How can we help the devs make money?

Post#44 » Fri May 18, 2018 5:10 am

If Disney is struggling then I can point them in the direction of our local food bank.
Player name Ghost. A level 10 Imperial wanderer. Helping squads across the galaxy


User avatar
Richaldo
Admiral
Posts: 546

Re: How can we help the devs make money?

Post#45 » Fri May 18, 2018 6:03 am

Spirit wrote:If Disney is struggling then I can point them in the direction of our local food bank.


Hear Hear!!!!!

Utter joke......
Richaldo. Leader of SITh
137000 Medals... Maxed out madman ...


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