Kender wrote:It's actually not calculated on the ranking site but taken from the info that the game uses.
The base score is still in the data, it just isn't shown in the user interface anymore.
DaLoc wrote:If your question is building versus upgrading, ignore the base score table completely. Always build the new item. You can place it anywhere you want and it will be another X number of steps that your opponents units will have to walk to destroy said building.
DesertPyramid wrote:Any idea how much the Armory contributes to the scores now?
I know it's enough of a distraction for the AI that I've had a few attacks come out at 97% one-stars instead of 100% 3-stars.
Shelendil wrote:As a rebel I found things at level 7 really rough, so I rushed to 8 and things got much better. I would still get attacked by 9s and 10s, but it was much easier and more fun to play the game after I got twileks and luke. Now at level 9 I'm having some growing pains again. I wouldn't recommend rushing to 10, but rushing to 8 could be beneficial for you.
If your goal is to actually win defenses, then upgrade slowly and only after all your buildings are maxed for your level. That is what really slows down attackers.
Poene wrote:ChipTheFish, are you on Tatooine by any chance? I am a lvl 9 imp and yesterday, when I had to grind 1 hour to obtain 500k credits, I was very often matched with lvl 6-7 bases. I think 70% of all the bases I was presented were crappy bases of that level range. These bases contain very few loot (like 15-30k alloy/credits) so they are not worth my time and I skip them. But, if I wanted to, I could have have attacked and obliterated them. That's what might have happened to you. Especially during a conflict.
I think the rebel lvl 9 bases were all under protection. That's why the game has to search further down the food chain to give me at least somebody to attack...
(Oh, I also don't care about medal count, only loot. That's why I have only 1 medal. Dunno if that's bad or good for on offense.)
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