OUTPOSTS

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zarcon
Commodore
Posts: 182

OUTPOSTS

Post#1 » Mon Aug 08, 2016 9:38 pm

Which outposts do you experienced squad wars participants consider must haves. Also, with particular outpost buffs do you guys change your loadouts? What are some specific loadouts you would use with specific boosts? Just trying to pick your brains here to make my Empire squad better. Thnx in advance.
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RebelYell
Admiral
Posts: 575

Re: OUTPOSTS

Post#2 » Tue Aug 09, 2016 8:12 am

Dandoran:
For all attackers which go with mostly infantry. Especially Jets/Jumps.

With Dandoran you need medics (rebel) or T50-Landseer (or Imp equivalent) only for the hero.

Takodana:
Infantry based attacks. When you go with heavies you might not need a shield-killer (juggy).

Tatooine:
Important für Vehicle based attacks.

Takodana and Tatooine both speed up attacks (more damage) and therefore can be critical for getting 3 uplinks.


All 3 also help with SC troops on defense.

Less important:
Yavin 4:
Air buff is nerfed now. B-Wings or Y-Wings might be worth a try, A single X-Wing should kill an SC in the open (if level difference isn't to big) but I won't call it a game changer.

Hoth:
Shield Buff is not very effective against eAT-AT (or Juggy). Helps a bit if shield killer is down or not in attackers loadout.
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Python6
Commodore
Posts: 248

Re: OUTPOSTS

Post#3 » Tue Aug 09, 2016 9:46 am

RebelYell right on target as always. Windows hasn't been hit with the Yavin nerf yet so still a key OP on that version, but assume its days are numbered. Yavin buff made shield busters very effective so there was lots of SC and HQ air strike sniping when it was in play.
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