I have had quite good base layout at level 7 and 8, I have been really happy with it. But as with HQ9 and new shield adding, I cannot figure the right layout for my base.
I have been tried so far like 5 or even 7 layouts, and this is the one I am most satisfied with, BUT I still dont know what turrents should I use to make it better.
My goals are (ordered by priority):
- Defend my contrabant
- Defend alloy and credits
- Defend HQ (medals)
What I had in my mind when building it:
- I have spread shields so Juggernauts cant just smash all at once and need to get deep into base, and eventually get destroyed.
- Wall with turrents at SC is build to diencourage enemiest to deploy there, as they should be overwhelmed by turrents.
- SC and Deka's have their circles built up, so they cannot be easily pulled out.
- HQ does not need shield, it is not possible to nuke it by fighters, even if you put all of them on it (got tested it)
I would like to have layout that protects my contrabant even if my SC wont get refilled fast enough. I live mostly on ErKit, and often happens that first attacker fail, but destroys only small amout of base and kill my SC, than next attacker takes full profit from this advantage and clear my base totally, while I have empty SC.
I am still not satisfied with fact, that most of attacks end at SC, or when SC troops get out..
How is doing so far:
This base has 80% wins on Tatooine in last crystal conflict, but I live mostly on ErKit where oponents of level 9-10 attacks me. On ErKit I usualy get attacked by someone who destroys like 35~45% of base and kill SC troops, than next after him (in about 10 minutes) obliterate whole base. I would like to change it, and even if second attacker wins, I would like to protect at least my contrabant safe house.