Level 5 base based on Squad center defense

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TheCleaner
Commodore
Posts: 108

Level 5 base based on Squad center defense

Post#1 » Tue Apr 05, 2016 9:57 pm

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iOS Empire:The Cleaner III HQ7, Rank 8, 15K, memberEmpire'sMyrmidon
Line Id minhdad


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TheCleaner
Commodore
Posts: 108

Re: Level 5 base based on Squad center defense

Post#2 » Fri Apr 08, 2016 7:45 pm

The Cleaner III account started 3/20 16-2 so far on D, 1,476-0 on offense, currently 11,804 medals. 1st loss was from and earlier version, tweaked walls to prevent squad center baiting and added the rocket turrets to keep speeders off my squad center troops. Second loss was from a mass of rebel soldiers to the south that took out the two barracks and the HQ so I upgraded the bottom zig zag to lvl 5. With 20 slots I keep 2 snipers and a speeder in the SC.
iOS Empire:The Cleaner III HQ7, Rank 8, 15K, memberEmpire'sMyrmidon
Line Id minhdad


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eclampsium
Major General
Posts: 298

Re: Level 5 base based on Squad center defense

Post#3 » Mon Apr 11, 2016 8:16 pm

Well, as you could have 10 turrets and have only 4, you are manipulating a bit too much the matchmaking. I recomend keeping turrets one level under the hq/sc/hero/starship for the "general player". I imagine you are being able to unlock tons of stuff in the conflicts that way.
Not shure about your success in defenses, they are not sniping your sc or calling troops outside with a bantha to talk outside the base? what players are attacking you? lv2-3?


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Poene
Captain
Posts: 95

Re: Level 5 base based on Squad center defense

Post#4 » Tue Sep 20, 2016 12:34 pm

Hard to give feedback if it is not known what the level of your attackers are. If only lvl 2 players attack your base then you are pretty much invincible. Lvl 2 players would get murdered by your SC troops.

IMO Playdom should change the matchmaking and calculate it less on base rating but more on HQ level. That would encourage the sandbaggers to buy and level their turrets lest they be crushed daily. But that is another matter.


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syncpan77
Major General
Posts: 337

Re: Level 5 base based on Squad center defense

Post#5 » Tue Sep 20, 2016 12:42 pm

Regardless of the sandbagging, that's a neat layout for that level.
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EMPandemonium "We're a small squad with a big fight in us."
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Denroe
Captain
Posts: 70

Re: Level 5 base based on Squad center defense

Post#6 » Tue Sep 20, 2016 1:17 pm

Sandbaggers can all go fly a kite as far as I am concerned. The only thing more unjust than getting wiped out by a Kessen attack is getting wiped out by a lvl 10 sandbagger with a mega deko taking 30% alloy and gold and 15% CB.
Oh revenge them you say????....bahahahahahahaha! As an imperial the last time I got to revenge an attack was many months and levels ago
Lvl 10 - - Proud member of Imperial Enclave - the best damn group of squad mates a rebel destroying dark sider can have.


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