lukeskywalker wrote:I think a couple of questions come to mind. What level are your Jetpack armory/equipment levels at? What about Sullustan's? Do you use infiltrators? Do you know how to trap or set up diversions with either a med, soldier, bantha, buffopel, twi'lek?
A legit Prestige player, who has accumulated enough armory upgrades for their Jetpacks, should be able to beat almost any base. Beat meaning at least a one star. That said, with experience, most wins should be 2-3 stars. I also look at the conflict points that the base offers. A 1,000+ point real base may in general be tougher than a 700 point real base. A base worth 700 points, even with guard reserve, should be 3 starred at least 2 of 3 times. That's assuming you are at least at level 6 for your armory buff for Jets.
My preferred attack load out is:
Hero - Elite AT-TE or Luke if I need to trap or Kessen if you want to hit a burst turret farm.
1 Oppressor (the Sentinel for cleanup)
Balance is Jets
Starship of choice - Fangs to thin out guard reserve. Optional: 2-4 Z-95's to clear walls for infiltrators, 2 B-Wings to take out turret clusters. Use only as needed.
I occasionally mix in a Tog or Lugga instead of a Sully. My Oppressor is at level 50, so that helps a lot.
Step one is trigger the squad center and take down the shields with Infiltrators. Then bait both the sc troops and guard reserve with the med, but only after the Infiltrators are dead or the med will move. You will see all of the enemy troops lock on and move like zombies to that target. While they are in that death march, you can fang them or shoot them with Jets. Since Jets will not move the med, you can launch them and the med stays in place. You can then drop the Elite AT-TE by the med, along with the Sullustans, Vanguards, and Oppressor. They will march forward and clear everything in their path. The one risk is if you happen to deploy right on top of a trap. The Sullustan starship straffing runs really thin out the turret clusters. You can also speed up the process hitting them with B-Wings. I prefer to use minimal starships because of the cook times and try to rely primarily on the troops and deka.
If you don't have the Elite AT-TE, you can use Luke to trap or Kessen for the Kessen shot and the long range. Kessen shoots outside of the range of burst turrets like the Sullustan's, Oppressor and Elite AT-TE.
I hope this helps.
CoolGuy wrote:Scrolling through lots of bases to find one to attack is boring at the best of times, but currently I have to go through about 50 bases on a non-dev planet to find even one I think I can attack. Even as an experienced (140k medals) Prestige Rebel I struggle to get 2 stars on the Imperial bases I do try. All I see is glowing burst turret farms and GR sniper bases.
I got excited on Yavin today when I found a relatively weak base which I got !00% on. Then I realized it was a PLV sandbagger which slipped into the playing pool.
Yes, I have tried various troop mixes - heavies/medics, hails, snipers, togs, but none have worked well. I don't want to be reduced to only attacking dev bases, but that's the way I appear to be going. What is wrong with the game, or is it just me?
lukeskywalker wrote:If it is that difficult at 140k medals, I will continue to dump medals while working on objectives. Staying under 100k works for me. Good mix of real & dev bases, defensive wins and tough but manageable matchups.
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