ObiWanKenobi2016 wrote:Competition for the Speeder Truck (Wookie wagon) / ITT was much fiercer than last time, with Tat UCL being 39k, whereas last time this unit was available in September 18, it was 29k.
This is good news for Zynga. It shows there's a real appetite to play this game intensely (and I'm sure buy crystals) when the unit frags available are valued by their customers.
The increase in UCL threshold is significant. I wonder if the September figure was soft, as players were tired (/spent?) out after the EP event the week before.
I doubt next week's figures will be as high given the rewards on offer.
This was a terrible, tough conflict. The heat was too much on Tatooine. Kept getting attacked within minutes of logging off. This was way harder than the last Armored Transport conflict, where I collected 20+ frags. This time I left with no frags. I could find killable bases on Day 1 and Day 2. It started getting hard, steeply, Day 3 onward. From then it went downhill; I lost like almost half of attacks and that hurt my gears a lot. Anyway, lost momentum and sadly dropped out of the race with no frags. Day 4 I also joined the Dandoran conflict but didn't fare well; no killable bases just huge monster bases that don't belong to any squads.
Beaten, will return again!
This game -- you need a system, focus and momentum. When there is an important conflict, either you commit or you don't :p
HQ9 Empire, 13k medals
I finished UC on Tat with about 50 attack wins and 30 defenses (7 defense losses, no attack losses). I'm a level 9 imp with over 100K medals. You have to revenge. The easiest gears I get are revenge attacks. I probably had 20-25 of them.
When I am looking for bases, >95% are prestige, with a few 10's scattered in (that are frequently tougher than the prestige bases). At any given time, there are probably 5 I get to know that are easy as hell, and I pound the shit out of those bases. This time, there was a guy named Rebel Steve (no squad) who had an HD base. It was an easy hundo. I hit him twice a day. There was a level 10 from Latinoclan who clearly had shut down for a while. I could tell from his loot (200K or so of alloy/credits, ~2K cb) that no one was home. I hit that base 1-2X per day. There was a base named sgtjohnkim that I pounded. A lot of bases that are shut down for a while will reappear again quickly because when they don't check in, protection only lasts about an hour (maybe less).
So, my approach is to only attack maybe twice in a session. I go balls out when I do to make sure I get the hundo. Full air if needed, and I pretty much always drop the flag. I will either be revenge attacking or searching for the bases I know. And if you see have to hit a new one, obviously, go for bases that forgot to turn on the armory. Or, look for a base with no upgrades going, dekas dead, and loot that is lowish and basically the same for both credits/alloy. Even if the GR is on, the SC will be empty, traps will be down, and if you know how to handle GR troops, it will probably be easy enough.
When revenging, remember that you can click revenge, load the base, and scout it out. You can see what armory equipment is activated (if nothing is blinking, attack right then, lol). Then click done and adjust your loadout. If they are in a squad, you can load and scout the base that way, and find out where traps are. Makes it a lot easier, and it will be more like a war attack where you come up with a specific plan and loadout for the base.
My loadout: 4 kubaz (lvl 9), 3 shocks (9), 4 rodians (9/9), 47 storms (9/9), Lugg (6), Astromed (9), Kessen (9), two vt-49's (5), 6 tie brute (8/5). I carry four prestige rodians, an astromed and a shock trooper in the SC, which I always deploy. It takes so long to cook the loadout, reloading the SC is no big deal from my donor base.
And, if you're just dumping shit-tons of buffed jets (like all the rebels who flail against my base do), then try buffed storms with a few rodians. If you get the shields down, the bombers do a ton of damage to the base and help get to at least 50% damage. It also takes a buffed burst turret a whole lot longer to kill 7 storms than one jumper, so keep that in mind.