New Feature - Armory - Discussion Thread

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Shelendil
Admiral
Posts: 960

Re: New Feature - Armory - Discussion Thread

Post#31 » Fri Sep 30, 2016 7:57 am

DarkCurse wrote:I'm not surprised that the DEVS have buffed units that work on HOTH, but no buffs for units on Er'Kit.


*shrug*

The only turrets they buffed are the ones that kill medics.

We can do this all day. :p
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pdqsport
Major General
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Re: New Feature - Armory - Discussion Thread

Post#32 » Fri Sep 30, 2016 11:53 am

I'm wondering at what level the starfighter or vehicle buffs listed in the building description will be added...
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lurker
Captain
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Re: New Feature - Armory - Discussion Thread

Post#33 » Fri Sep 30, 2016 12:39 pm

So how long is an upgrade for, say lev2 reinforced HQ upgrade or walls? Matter of minutes, days? Is it higher for advanced or elite fragments? Did anyone collect that info? And also, does the "space used" grow as armory capacities level up?
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lurker
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Re: New Feature - Armory - Discussion Thread

Post#34 » Fri Sep 30, 2016 12:42 pm

pdqsport wrote:I'm wondering at what level the starfighter or vehicle buffs listed in the building description will be added...

I expect they will come with later updates, not higher level.
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lma
Commodore
Posts: 107

Re: New Feature - Armory - Discussion Thread

Post#35 » Fri Sep 30, 2016 3:57 pm

lurker wrote:So how long is an upgrade for, say lev2 reinforced HQ upgrade or walls? Matter of minutes, days? Is it higher for advanced or elite fragments? Did anyone collect that info? And also, does the "space used" grow as armory capacities level up?

15 ninutes for lv2 hq


Shelendil
Admiral
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Re: New Feature - Armory - Discussion Thread

Post#36 » Fri Sep 30, 2016 4:59 pm

Nevermind
ShadyRebels24
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FruitBowlMafia
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Re: New Feature - Armory - Discussion Thread

Post#37 » Sat Oct 01, 2016 1:51 pm

Fyi~ Takes one day for lev VI upgrades of any equipment.
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MasterDersan
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Re: New Feature - Armory - Discussion Thread

Post#38 » Sat Oct 01, 2016 2:42 pm

Not really sold on the actual use of most of the armory equipment (at least for rebs).

For heroes guess Ill only be using han (from time to time and he's limited to hoth), leia has never been a go-to hero (actually behind luke, kessen and han)

I've moved from heavies to jets/snipers but will give this new upgrade a shot.

Rapids are easily replacable and not very useful and a mortar farm for rebels really doesnt make sense.

Ill be using the reinforced HQ and walls mainly defense-wise.
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pdqsport
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Re: New Feature - Armory - Discussion Thread

Post#39 » Mon Oct 03, 2016 8:38 am

MasterDersan wrote:Not really sold on the actual use of most of the armory equipment (at least for rebs).

For heroes guess Ill only be using han (from time to time and he's limited to hoth), leia has never been a go-to hero (actually behind luke, kessen and han)

I've moved from heavies to jets/snipers but will give this new upgrade a shot.

Rapids are easily replacable and not very useful and a mortar farm for rebels really doesnt make sense.

Ill be using the reinforced HQ and walls mainly defense-wise.


I dunno, a Rapid Fire Turret with a +20% damage and defense boost (the level 1 values when you first unlock it) would seem rather useful to me. Not that I would load my base up with them, but having a couple around is beneficial.

As for mortar turrets? Maybe this would get me to add one or two (I have none currently), but I agree. A mortar farm would not likely make much sense.
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DeathStriker
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Re: New Feature - Armory - Discussion Thread

Post#40 » Mon Oct 03, 2016 9:50 am

EVERYONE;

Please keep in mind that the Client Update 4.4.0. which gave us this "wonderful" new Structure along with Unit Skins and New Units is just the tip of the iceberg.

As we get closer to the release of Rogue One in December 2016, we should expect to see more New Unit Skins, New Units, and New Structure "Buffs / Enhancements" which should include Equipment / Units for both Tatooine and Er'Kit.

REMINDER From SWCE 2016 - we were promised Tauntauns! - as shown by this image:

Image

Also... With the introduction of Unit Skins - maybe we will see a "Halloween Limited Edition Skin" that adds a bit of "Spooky Fun" to our beloved game. Hmmm... Return of Zombies Maybe... ;)

I will post more Armory News when I see it...
 
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