New Feature - Armory - Discussion Thread

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
JNB
Commodore
Posts: 146

Re: New Feature - Armory - Discussion Thread

Post#101 » Tue Nov 22, 2016 12:19 pm

Has anyone else seen an increase in the elite frags?

Lately for the past 5 days i have been getting 2 elite frags in all the hero defense 3 star wins and in the planetary daily objective bronzium crates. I play imp and have been able to get the Shore trooper to L3, and unlock L1 of the heavy shore, heavy snow, regular snow, and the cold atmp. I have started getting the INT4 and cold MHC now too. I need 4 frags for the AT-ACT (I have 16/20) and just can't seem to get those last few, even with playing each hero def and all the planetary objectives I can (yes i've been getting 10 or so crates a day!) I'm going to start getting L2 of the other units soon but i want the AT-ACT so bad!


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Euph
Admiral
Posts: 618

Re: New Feature - Armory - Discussion Thread

Post#102 » Tue Nov 22, 2016 4:36 pm

Aye, I've noticed that. All 3-star HD crates seem to give Elite frags for me at the moment. This is a big improvement, but not perfect.

Now I've got an issue where 2-star crates only ever award Basic equipment (anyone else noticed this?) and that means 1-star crates are the only way of getting Advanced fragments for turret upgrades.. and that's taking into account that most of the time they award Basic frags. Before I was swimming in turret frags; now I don't have enough.. sigh. lol.
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THEwarrior

Re: New Feature - Armory - Discussion Thread

Post#103 » Sun Jul 02, 2017 10:11 am

What can be activated and used curing squad wars, aside from Vaders Fist?. Can the new defense anti vehicle,anti infantry buffs be activated? Walls and headquarter fortifications can be activated a Ted as well. Wanted to get a clear answer on what can be used during a squad war


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DeathStriker
Moderator
Posts: 6800

Re: New Feature - Armory - Discussion Thread

Post#104 » Sun Jul 02, 2017 1:58 pm

THEwarrior wrote:What can be activated and used curing squad wars, aside from Vaders Fist?. Can the new defense anti vehicle,anti infantry buffs be activated? Walls and headquarter fortifications can be activated a Ted as well. Wanted to get a clear answer on what can be used during a squad war

THEwarrior - Armory Buffs that can be used in Squad Wars only apply to Outposts (OP's). The only Armory Buffs that apply are those for deployable Units. Buffs for Structures / Buildings can not be used during Squad Wars. There are NO ARMORY BUFFS that work on Sullust.

Hope this answers your question...
 
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DarthBratzzznew
Admiral
Posts: 739

Re: New Feature - Armory - Discussion Thread

Post#105 » Mon Jul 03, 2017 1:43 am

THEwarrior wrote:What can be activated and used curing squad wars, aside from Vaders Fist?. Can the new defense anti vehicle,anti infantry buffs be activated? Walls and headquarter fortifications can be activated a Ted as well. Wanted to get a clear answer on what can be used during a squad war


Warrior, welcome to the forum.
Death Striker is right, no equipment is usable during wars. There is one exception though and that is the TX-tanks /Stolen TX-tanks which you have in your HQ. Those will stay on Sullust the powerful units they are on paper. Used in combination with the Tat buff those tanks are really powerful and tough to kill units.

Use it to your advantage!
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