dogegriff wrote:The ratio is something approaching 2/1 Empire bases... the devs have to give Rebs an advantage or we would be fighting Empire vs. Empire, hence the R2 healers; the high Wookie initial health; high hero initial health... all on Reb-side. There is no troop healing save for the drop ships which suck even at max.
Empire's only advantage are hero AT AT and max Vader health.
dogegriff wrote:Agree 100% on base layout. This game is massively offensive-oriented. It's really hard to not get three-starred by an equivalent base. You probably know a lot more about the game, so I listen to what dad days.
My dad has run game simulations on a AIX machine for weeks at a time. The game can be broken in a few minutes (optimal f) he says. He doesn't use MHCs anymore and he's maxed. I don't doubt what you are stating, but he doesn't use 'em. I don't know exactly why, but their health is low and they get raped by SC heavies and esp. snipers.
What is the Reb equivalent to the MHC? Your "big wheel" artillery? Why pick Reb if no advantage? IMO, our only advantage is the elite AT (and Vader, but can't use both) and the devs have given Rebs a massive troop advantage to compensate for the lack of players choosing Reb. MHCs aren't an edge.
On a squad war level the Empire probably has an advantage with hero AT due to shield killing as it's available to all war participants on the Empire. Reb heroes are nerfed by comparison; Vader vs. Chewie and Luke, for example. Regardless, the R2 healer is nutso. It's unfair, but probably necessary due to the > number of Empire bases.
I just asked him and he will only deploy MHC if he can hit the SC with max ties. But then he would have to have them trained in advance and no decent player is going to leave their SC outside a shield.
DethSkarr wrote:its called strategy,
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