Why bother choosing the rebels?

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DethSkarr

Re: Why bother choosing the rebels?

Post#21 » Thu May 12, 2016 8:35 pm

well i have never heard such a bunch of babies. must be new generation. empire guys whine and complain about unleashing one little black walker and expecting 100% victories. well suck it up idiots. as a rebel i have never had an empire attack take me for 100%, and in fact until i reached HQ8 i was actually getting wins on defense 2 out of 5.

its called strategy, some dumb ass who can't spell voicing his opinion here is unfortunately bad at strategy and base building. neither do most of you understand the importance of keeping your base balanced so your HQ is not 5 levels ahead of the rest of your turrets and buildings. I can show you a rebel with just 165 attacks won with over 1,500 medals, he does this without hq over reaching and planning his attacks. and fyi i could care less about your fn spoiled baby egos so react as you will, means nothing to me.

this aint clash of clans where money talks. you actually have a chance as rebel to not only compete but to kick ass.


User avatar
Python6
Commodore
Posts: 236

Re: Why bother choosing the rebels?

Post#22 » Wed May 18, 2016 10:13 am

Each side has advantages and disadvantages (I play both with pretty equal bases on both sides). Base layout and turret selection / location are key in taking out eat-at. skiffs out of the SC, rapid fire turrets killing repair bots, and multiple rockets firing on it end an Eat-at battle shift pretty quickly. Might need to find a squad with some more experienced members that can help with specific advice / feedback. Also jumping to level 7 as a reb is a blast. Getting the heavy med combo is a staple of reb attacks as you advance in rank. Good luck and hope you don't give up, game needs both factions to work.
Officer jedisupremacy Windows Rebel Squad (JS.Padawans is our training squad for newer players) and mentor to our allied Android / IOS Rebel Squad - JediSupremacy
Member ImperialNWA Andriod / IOS Imperial Squad
LINE app required / LINE ID is python6swc


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thewrener
Commander
Posts: 46

Re: Why bother choosing the rebels?

Post#23 » Thu Jun 09, 2016 9:34 pm

Stop yer whining. the EAT-AT is beatable if the base is good enough. Your heavy medic attack isn't. I have had snipers sent to me only to have them gunned down by an unstoppable wall of meat, rage and lasers
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


quarnta

Re: Why bother choosing the rebels?

Post#24 » Mon Jun 13, 2016 8:36 am

each side has it's strengths and weaknesses i currently play for rebels. i win most of my defenses and attaks without a problem. so if you lose too often it's probably because your base layout is weak and your attack line up is bad.

p.s. it helps alot to have a sniper or two in your sc my base is quarnta x in iirebeliitrain


Tyderium

Re: Why bother choosing the rebels?

Post#25 » Wed Jun 15, 2016 8:40 pm

Rebel attack plan-
1. Get troops ready
2. Scout bases for 20 mins to find one that looks under geared by 3 levels
3. Examine careful placements of anything that can take out your troops find mortar positions,
4. Land a few troops to make sure you're not stepping on a trap that will easily decimate your entire force because you have 1/5 th the hps of empire troops.
5. Drop troops to ensure there is nothing in the sc. If there is, end battle you're done.
6. Rebuild troops.
7. Repeat steps 2-7 6 times until you find one without sc troops.
8. Carefully deploy troops ensuring that the defenses that your troops have to be within a range of 4 to hit , don't kill off all of your troops 30 seconds before they get to target.
9. Watch shield troops attack generators for 2 mins.
10. Deploy all your craft to try and take out enough resources to pay for your last 7 attacks
11. Take your 68% victory and restart

Empire attack plan
1. Press play drop 1 eAT-AT 3 medic droids and 3 cannons at first base you find regardless of level. Put phone/iPad on table go get drink come back 3 mins later with 97% win and all resources)
2. Create post about how unfair the empire has it, cause rebels have a healer and one time last week, or was it the week before?, someone 3 levels above you hit you for 70%
(Don't worry about scouting at-at have far more range then any defence and will one shot sheild generators, and 1 or 2 shot any defence turret). If they do get hit, don't worry, they have 80000 hps and easily take the dmg until they get around to taking out the turret).


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thewrener
Commander
Posts: 46

Re: Why bother choosing the rebels?

Post#26 » Thu Jun 16, 2016 9:20 pm

Wow, this is getting old. I always thought that the empire was whiny, but man the rebels get most of the advantages but still complain so much.
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


User avatar
thewrener
Commander
Posts: 46

Re: Why bother choosing the rebels?

Post#27 » Thu Jun 16, 2016 9:22 pm

Tyderium wrote:Rebel attack plan-
1. Get troops ready
2. Scout bases for 20 mins to find one that looks under geared by 3 levels
3. Examine careful placements of anything that can take out your troops find mortar positions,
4. Land a few troops to make sure you're not stepping on a trap that will easily decimate your entire force because you have 1/5 th the hps of empire troops.
5. Drop troops to ensure there is nothing in the sc. If there is, end battle you're done.
6. Rebuild troops.
7. Repeat steps 2-7 6 times until you find one without sc troops.
8. Carefully deploy troops ensuring that the defenses that your troops have to be within a range of 4 to hit , don't kill off all of your troops 30 seconds before they get to target.
9. Watch shield troops attack generators for 2 mins.
10. Deploy all your craft to try and take out enough resources to pay for your last 7 attacks
11. Take your 68% victory and restart

Empire attack plan
1. Press play drop 1 eAT-AT 3 medic droids and 3 cannons at first base you find regardless of level. Put phone/iPad on table go get drink come back 3 mins later with 97% win and all resources)
2. Create post about how unfair the empire has it, cause rebels have a healer and one time last week, or was it the week before?, someone 3 levels above you hit you for 70%
(Don't worry about scouting at-at have far more range then any defence and will one shot sheild generators, and 1 or 2 shot any defence turret). If they do get hit, don't worry, they have 80000 hps and easily take the dmg until they get around to taking out the turret).


Rebel attack plan:
1. drop juggie
2. drop medics
3. drop heavies
4. Relax and watch the carnage
5. Make a post on how the rebels have it bad.
???
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


User avatar
Python6
Commodore
Posts: 236

Re: Why bother choosing the rebels?

Post#28 » Fri Jun 17, 2016 10:15 am

There are some pretty simple base layout tricks that really mitigate the amount of damage the eatat can do to you. We share all those with our new squad members as we help them be successful in the game. If your squad doesn't have experienced players that can help develop you it might be time to take a peek at other squads. there are lots of really good ones and shop around until you find a good fit that supports how you want to play the game (i.e. if you are farming resources don't join a squad that is all about big medal counts). A lot of the guys in my squad were ready to throw in the towel until they joined our group and we were able to show them a few easy tricks on how to defend and attack successfully.
Officer jedisupremacy Windows Rebel Squad (JS.Padawans is our training squad for newer players) and mentor to our allied Android / IOS Rebel Squad - JediSupremacy
Member ImperialNWA Andriod / IOS Imperial Squad
LINE app required / LINE ID is python6swc


User avatar
Axeman77
Captain
Posts: 74

Re: Why bother choosing the rebels?

Post#29 » Tue Aug 02, 2016 5:22 am

Tyderium wrote:Rebel attack plan-
1. Get troops ready
2. Scout bases for 20 mins to find one that looks under geared by 3 levels
3. Examine careful placements of anything that can take out your troops find mortar positions,
4. Land a few troops to make sure you're not stepping on a trap that will easily decimate your entire force because you have 1/5 th the hps of empire troops.
5. Drop troops to ensure there is nothing in the sc. If there is, end battle you're done.
6. Rebuild troops.
7. Repeat steps 2-7 6 times until you find one without sc troops.
8. Carefully deploy troops ensuring that the defenses that your troops have to be within a range of 4 to hit , don't kill off all of your troops 30 seconds before they get to target.
9. Watch shield troops attack generators for 2 mins.
10. Deploy all your craft to try and take out enough resources to pay for your last 7 attacks
11. Take your 68% victory and restart

Empire attack plan
1. Press play drop 1 eAT-AT 3 medic droids and 3 cannons at first base you find regardless of level. Put phone/iPad on table go get drink come back 3 mins later with 97% win and all resources)
2. Create post about how unfair the empire has it, cause rebels have a healer and one time last week, or was it the week before?, someone 3 levels above you hit you for 70%
(Don't worry about scouting at-at have far more range then any defence and will one shot sheild generators, and 1 or 2 shot any defence turret). If they do get hit, don't worry, they have 80000 hps and easily take the dmg until they get around to taking out the turret).


Wow, that was a proper rant, and sounds more like my 4YO son who has a melt down if he doesnt get his own way all the time!!
Rockets will shred EATAT and MHC's. EATAT will only target turrets after shields are down so if you have rocket turrets placed correctly then the EATAT will take down the first shield and walk into a wall of rocket fire before getting to the next shield. Also since traps were buffed (and then shock troops), it is essential to carry at least 1 or 2 shock troopers to take out traps before deployment of your main force. I've had my EATAT & a couple of MHC's wiped out on placement by a couple of well placed y-wing traps! Learned my lesson and now carry shock troopers.
We all are forced to make choices whether to bring a generalist or specialist attack force. Generalists will also target SC troops & Deka if triggered. EATAT/Juggs & MHCs/HFDs will blissfully walk past them while being blasted to pieces! My favoured load out is mostly generalist consisting of Vader & Jumps as my main attack force with 1 Pig, 2 Snipers, 2 Heavies, 2 Shock Troopers, 6 Storms & 1 MTV. This allows for SC & Deka neutralisation without SC or air. Works especially well during Squad Wars with the Dandoran & Takodona boosts too!! :D

The game is pretty well balanced now. When attacking similar level (mid-high L9)I dont often score 100% without the use of SC and air support. Barring the Kessen snipe, defense is prob winning 2 out of 5 and only when the SC is full. ;)
Axeman - EPIC-SQUAD - HQ 10 - 20.4k medals
Axeman Lives - EPIC-SQUAD - HQ 8 - 7.8k medals
EPIC-SQUAD are recruiting for active new Empire members on android/ios. HQ5 & above welcome. PM me for info.


User avatar
MarreOngla
Commodore
Posts: 217

Re: Why bother choosing the rebels?

Post#30 » Tue Aug 02, 2016 7:19 am

We choose the rebels because we are the good guys and we fight the good fight :)

Is it hard to defend against the EATAT and MHCs? It can be if the person attacking knows what they're doing, but as has been said before, there is a lot of good advice in this thread to counteract the EATAT+MHC combo. Have a good amount of rocket turrets spread around your base, spread your shields out a bit (make the EATAT work for his money) and place traps carefully. Hell, if you design your base well, you can kind of force the enemy to attack from certain angles and next thing they know they've just walked into a couple of traps and half their force is dead.

I win most of my attacks without too much trouble and generally try to avoid even using SC troops or air strikes where possible. As for defence? I win a decent amount. Sure, maxed level 10s will still beat me, but rarely 100% the only other times I really lose are if my SC is empty and/or my droidekas are dead due to winning previous defences.

Keep going though, fight the good fight and show these Empire fools who is boss. :D
Marre Ongla - HQ 10 - 23.1k medals
Crix Madine - HQ 9 - 4.8k medals
SkywalkersPrideare recruiting for active, rebels on android/ios. All HQ levels & medal counts welcome. PM me for info :)


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