Base Categorization

This forum is for sharing tips and guides
Storm Trooper
Posts: 3

Base Categorization

Post#1 » Thu Dec 22, 2016 8:48 am

Base Categorization:

I. Enclosed: Any base with a wall that wraps completely around and area.

    A. Resource Protector: HQ positioned separately, focus on resources
    • Interest: Easy medals; Difficult resources
    • Weakness: Any troop; HQ positioning
    • Strength: HQ distraction; Insufficient time after

    B. HQ Protector: Resources positioned separately, often outside walls; focus on medals

    • Interest: Moderate medals; easy resources
    • Weakness: Scattered infantry; Minimal turret range
    • Strength: Without turret centered starship strikes, a perfect win is near impossible

II. Open Plan: Any base in which walls are used only to slow attackers down; few/no continuous walls
II. Distributed: Base Scattered across map

    A. Distributed (decentralized): Base spread apparently at random across map
    • Interest: Varies (Often shield-dependent)
    • Weakness: Scattered infantry/vehicle groups
    • Strength: Scatters troops; Makes easy pickings for turrets

    B. Distributed (centralized): Base spread across map, but around a central point

    • Interest: Varies (Often turret-dependent)
    • Weakness: Not enough turret coverage; Spawn gaps; Specialized troops
    • Strength: Slow to destroy; Spawn traps; Only corner/edge spawn possible

    C. Distributed (multiple centers): Base spread into multiple separate parts (Often according to corners or shields)

    • Interest: Easy resources; Easy medals (Generally)
    • Weakness: Focused attack with vehicles and infantry; little/no turret crossfire
    • Strength: Proton mortars against clustered infantry; Sectional independence; Time-favored

III. Semi-Enclosed: Any base which uses continuous walls on only a certain area, and defends parts by other means

    A. Corner trap: Base built in the corner of the map; Turrets, walls, and shields often in corner; open on opposite side
    • Interest: Moderate medals; Moderate Resources
    • Weakness: Non-corner attacks; Scattered infantry; Vehicle support; Turret-centered starship strikes
    • Strength: HQ often placed in corner; Almost all corner attacks fail; Extreme turret crossfire in corner

    B. Spawn Trap: Base with spawning area in critical location; Can be strategic or accidental
    • Interest: High medals; High resources if you attack properly
    • Weakness: Little outer turret coverage; Often easy to attain HQ and resources; Scattered and focused infantry
    • Strength: High turret crossfire in certain areas; Traps

    C. Shielded: Base with concentrated walls in some areas; Shields cover the missing portions
    • Interest: Low medals; Low resources
    • Weakness: Shield targeting vehicles; Focused infantry; Wall-based starship strikes
    • Strength: Good attack distribution; Turret crossfire

Please Note:
*The best bases are often hybrids of these
*Heroes are considered vehicles for the purposes of this categorization
*Please feel free to add or suggest any corrections
Last edited by NAMEREDACTED on Fri Dec 23, 2016 8:37 am, edited 1 time in total.

User avatar
Major General
Posts: 318

Re: Base Categorization

Post#2 » Thu Dec 22, 2016 9:43 am

You need to separate these a little more so it is easier to see what is going on here. But decent job.
Leader of The Mob Syndicate

Home of TheMidnightMob, TheMorningMob and TheMiddayMob

Level X Rebel : 50k+ Medals : Joined the Rebellion 12/28/2015

User avatar
Posts: 1228

Re: Base Categorization

Post#3 » Thu Dec 22, 2016 11:27 am

NAMEREDACTED - I deleted two other "duplicate Threads / Topics".

Use of the LIST TAGS and maybe some color will help your Main Thread Post be more readable.

Keeping You Informed...
Obliterating Empire Bases is not only our Prime Mission but is how we have FUN!

User avatar
Major General
Posts: 460

Re: Base Categorization

Post#4 » Thu Dec 22, 2016 2:40 pm

Unreadable, please ask Death Striker for advice jow to format it ;)
Empire HQ9, 21 500+ medals, living mainly on ErKit.
Contrabant addict (Sentinel @lvl27 (cap), Opressor @lvl20(cap)).
LINE: rrr-firstlorder

User avatar
Major General
Posts: 351

Re: Base Categorization

Post#5 » Thu Dec 22, 2016 4:27 pm

There are only two important categories for bases.

Cupcakes. Easy bait or snipe SCs. Too many of a single turret type.

Fun Bases. Challenging SCs. Varied defences.

Of course Infiltrators, trooper/flame spam or Rage Rancors can turn a fun base into Cupcake, and clever choice of SC units and trap placement can turn a Cupcake into something fun.
So long and thanks for all the fish.

Live long and prosper.

Return to “General Tips”

Who is online

Users browsing this forum: No registered users and 1 guest